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Releases: sprngr/aseprite-record

v3.4.2

07 Jul 01:03

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Fixes #13 - Write was failing on linux due to directory not existing. Possibly due to recent API changes.
Full Changelog: v3.4.1...v3.4.2

v3.4.1

17 Sep 15:03
817940f

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What's Changed

  • Read default snap delay from global by @sprngr in #12

Full Changelog: v3.4...v3.4.1

Indexed Sprite Support

02 Feb 04:51
ad56853

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What's Changed

  • Bug file load & Indexed sprites by @sprngr in #10

Full Changelog: v3.3...v3.4

Fix to avoid recording duplicate frames

14 May 03:26
c9f644b

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#8 - Fix introduced by @thomaseding to avoid recording a duplicate image by diffing current image vs previous image captured.

Code Cleanup

19 Apr 02:29
1e8a8bf

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  • Organized code to align to LuaRocks styleguide
  • Removed unnecessary functions & variables
  • Centralized error messaging

Add Backwards Compatibility Layer for 2.x

17 Apr 13:20

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Add in backwards compatibility to 2.x.

Usability Improvements

17 Apr 04:56

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  • Usability improvements introduced by @thomaseding
  • Included migration documentation to support existing snapshots

Automatic Snapshot Controls

05 Dec 16:54

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  • Implements Sprite.events API introduced in 1.2.30 to create an automatic snapshot process.
  • Clean up code styling to be more lua-like (my background is JS, so that explains a lot of previous choices)
  • Adds in caching for sprite selection, avoids snapshot if change event triggered was caused by marquee tool

Patch: Sprite Context

15 Mar 21:43

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Resolved #2 - Sprite context switching fix when using the Command Palette script.