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Releases: lightning-js/renderer

v2.18.2

02 Oct 15:14
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Full Changelog: v2.18.1...v2.18.2

v2.18.1

02 Oct 12:48
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  • fix: block infinite retries when maxRetryCount is null by @jfboeve in #648

Full Changelog: v2.18.0...v2.18.1

v2.18.0

02 Oct 08:26
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Full Changelog: v2.17.0...v2.18.0

v3.0.0-beta14

13 Sep 13:05
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v3.0.0-beta14 Pre-release
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Full Changelog: v3.0.0-beta13...v3.0.0-beta14

v3.0.0-beta13

11 Sep 12:48
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Full Changelog: v3.0.0-beta12...v3.0.0-beta13

v2.17.0

11 Sep 13:41
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Warning Textures now fail if they can't be uploaded due to memory restrictions, this is a change in behavior to v2.16.0 and earlier with throttling.

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Full Changelog: v2.16.0...v2.17.0

v3.0.0-beta12

13 Aug 13:30
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Full Changelog: v3.0.0-beta11...v3.0.0-beta12

v3.0.0-beta11

12 Aug 16:52
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v3.0.0-beta10

08 Aug 20:48
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v3.0.0-beta10 Pre-release
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Warning! Breaking changes w.r.t. Text Renderer

Due to the extensive refactor of the text renderer the following aspects have changed:

  • Changes of how fonts are loaded, see instructions/examples for new loadFont API
  • Removal of previously used Text Renderer / Font Classes and TS definitions
  • Removal of contain property in favor of maxWidth and maxHeight properties

Warning changes in behaviour

Previously texture that couldn't be uploaded due to doNotExceedCriticalThreshold: true would be re-added in the queue, resulting in "stuck" textures.

This change will put textures to failed if they can't be uploaded due to doNotExceedCriticalThreshold: true. This will allow the engine/application to handle the failure and re-attempt to upload the texture (or apply fallback logic in the app).

The setting doNotExceedCriticalThreshold should only be used when the memory is extremely tight, otherwise setting it to false and a lower threshold to have a little headroom will mimick the same behaviour as Lightning 2.

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Full Changelog: v3.0.0-beta9...v3.0.0-beta10

v2.16.0

14 Jul 12:36
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Full Changelog: v2.15.0...v2.16.0