Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
344 changes: 344 additions & 0 deletions examples/tests/texture-reload.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,344 @@
/*
* If not stated otherwise in this file or this component's LICENSE file the
* following copyright and licenses apply:
*
* Copyright 2023 Comcast Cable Communications Management, LLC.
*
* Licensed under the Apache License, Version 2.0 (the License);
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

import type { INode, RendererMainSettings } from '@lightningjs/renderer';
import type { ExampleSettings } from '../common/ExampleSettings.js';

import rockoPng from '../assets/rocko.png';

export function customSettings(): Partial<RendererMainSettings> {
return {
textureMemory: {
cleanupInterval: 5000,
debugLogging: true,
},
};
}

const COLORS = [
0xff0000ff, // Red
0x00ff00ff, // Green
0x0000ffff, // Blue
0xffff00ff, // Yellow
0xff00ffff, // Magenta
0x00ffffff, // Cyan
0xffffffff, // White
];

/**
* Function that chooses a random color from the `COLORS` array
*/
function randomColor() {
return COLORS[Math.floor(Math.random() * COLORS.length)];
}

function delay(ms: number) {
return new Promise((resolve) => setTimeout(resolve, ms));
}

export default async function test({ renderer, testRoot }: ExampleSettings) {
const screenWidth = renderer.settings.appWidth;
const screenHeight = renderer.settings.appHeight;
const nodeSize = 128; // Each node will be 128x128 pixels
const memoryThreshold = 130 * 1024 * 1024; // 130 MB
const textureSize = nodeSize * nodeSize * 3; // RGBA bytes per pixel
const maxNodes = Math.ceil(memoryThreshold / textureSize);
const nodes: INode[] = [];

const header = renderer.createTextNode({
fontFamily: 'Ubuntu',
text: `Texture Reload Test`,
fontSize: 45,
parent: testRoot,
x: 500,
y: 50,
});

const finalStatus = renderer.createTextNode({
fontFamily: 'Ubuntu',
text: `Running...`,
fontSize: 30,
parent: testRoot,
color: 0xffff00ff,
x: 500,
y: 100,
});

// Create nodes with unique noise textures until the memory threshold is reached
for (let i = 0; i < maxNodes; i++) {
const x = (i % 27) * 10;
const y = ~~(i / 27) * 10;

const node = renderer.createNode({
x,
y,
width: nodeSize,
height: nodeSize,
parent: testRoot,
color: randomColor(),
texture: renderer.createTexture('NoiseTexture', {
width: nodeSize,
height: nodeSize,
cacheId: i,
}),
});
nodes.push(node);
}

console.log(`Created ${nodes.length} nodes. Memory threshold reached.`);

const testNode = async function (testNode: INode) {
let textureFreed = false;
let textureLoaded = false;
let timedOut = false;
let timeOutTimer: NodeJS.Timeout | null = null;

function resetTimeout() {
if (timeOutTimer) {
clearTimeout(timeOutTimer);
}

timeOutTimer = setTimeout(() => {
timedOut = true;
}, 10000);
}

testNode.on('freed', () => {
console.log('Texture freed event received.');
textureFreed = true;
textureLoaded = false;
});

testNode.on('loaded', () => {
console.log('Texture loaded event received.');
textureLoaded = true;
textureFreed = false;
});

// Wait for the texture to be freed
console.log('Waiting for texture to be loaded...');
while (!textureLoaded && !timedOut) {
await delay(100);
}

if (timedOut) {
console.error('Texture failed to load within 10 seconds.');
return false;
}

resetTimeout();

// Move the node offscreen
console.log('Moving node offscreen...');
// Move the node out of bounds
queueMicrotask(() => {
testNode.x = -screenWidth * 2;
testNode.y = -screenHeight * 2;
});

// Wait for the texture to be freed
console.log('Waiting for texture to be freed...');
while (!textureFreed && !timedOut) {
renderer.rerender();
await delay(100);
}

if (timedOut) {
console.error('Texture failed to free within 10 seconds.');
return false;
}

resetTimeout();

// Move the node back into bounds
console.log('Moving node back into view...');
testNode.x = 0;
testNode.y = 0;

// Wait for the texture to be reloaded
console.log('Waiting for texture to be reloaded...');
while (!textureLoaded && !timedOut) {
await delay(100);
}

if (timedOut) {
console.error('Texture failed to reload within 10 seconds.');
return false;
}

if (timeOutTimer) {
clearTimeout(timeOutTimer);
}

if (textureLoaded) {
return true;
} else {
return false;
}
};

const image = renderer.createTexture('ImageTexture', {
src: rockoPng,
});

image.on('loaded', () => {
console.warn('Parent Image texture loaded.');
});

image.on('freed', () => {
console.warn('Parent Image texture freed.');
});

const nodeSpawnX = 1100;
const nodeSpawnY = 30;

const testCases: Record<string, () => INode> = {
'Noise Texture': () =>
renderer.createNode({
texture: renderer.createTexture('NoiseTexture', {
width: nodeSize,
height: nodeSize,
cacheId: Math.random(),
}),
x: nodeSpawnX,
y: nodeSpawnY,
width: nodeSize,
height: nodeSize,
parent: testRoot,
}),
// No need to test color textures, they all sample from the same 1x1 pixel texture
// and are not subject to the same memory constraints as other textures
// "Color Texture": () => renderer.createNode({
// color: 0xff00ff, // Magenta
// x: nodeSpawnX,
// y: nodeSpawnY,
// width: nodeSize,
// height: nodeSize,
// parent: testRoot,
// }),
SubTexture: () =>
renderer.createNode({
texture: renderer.createTexture('SubTexture', {
texture: image,
x: 30,
y: 0,
width: 50,
height: 50,
}),
x: nodeSpawnX,
y: nodeSpawnY,
width: nodeSize,
height: nodeSize,
parent: testRoot,
}),
'Image Texture': () =>
renderer.createNode({
x: nodeSpawnX,
y: nodeSpawnY,
width: nodeSize,
height: nodeSize,
src: rockoPng,
parent: testRoot,
}),
'RTT Node': () => {
const rtt = renderer.createNode({
rtt: true,
x: nodeSpawnX,
y: nodeSpawnY,
width: nodeSize,
height: nodeSize,
parent: testRoot,
});

const child = renderer.createNode({
x: 0,
y: 0,
width: 100,
height: 100,
color: 0xff0000ff,
parent: rtt,
});

const child2 = renderer.createNode({
x: 0,
y: 20,
width: 100,
height: 100,
src: rockoPng,
parent: rtt,
});

return rtt;
},
};

// Run all tests
let allTestsPassed = true;
let lastStatusOffSet = 30;
let testIdx = 1;

for (const [name, createNode] of Object.entries(testCases)) {
console.log(`${testIdx}. Running test for: ${name}`);
finalStatus.text = `${testIdx}. Running test for: ${name}`;

const testNodeInstance = createNode(); // Create the test node dynamically

const result = await testNode(testNodeInstance);

if (!result) {
finalStatus.text = `Test failed for: ${name}`;
finalStatus.color = 0xff0000ff;
allTestsPassed = false;
}

const status = result ? 'passed' : 'failed';
console.log(`${testIdx}. Test ${result} for: ${name}`);

testNodeInstance.x = 500;
testNodeInstance.y = lastStatusOffSet + 128;
testNodeInstance.width = 128;
testNodeInstance.height = 128;

renderer.createTextNode({
fontFamily: 'Ubuntu',
text: `${testIdx}. Test ${status} for: ${name}`,
fontSize: 30,
parent: testRoot,
color: result ? 0x00ff00ff : 0xff0000ff,
x: 630,
y: lastStatusOffSet + 128 + 128 / 2,
});

lastStatusOffSet += 130;
testIdx++;
}

if (allTestsPassed) {
console.log('All tests passed successfully!');
finalStatus.text = `All tests passed successfully!`;
finalStatus.color = 0x00ff00ff;

return true;
} else {
console.error('One or more tests failed.');
finalStatus.text = `One or more tests failed.`;
finalStatus.color = 0xff0000ff;
return false;
}
}
2 changes: 1 addition & 1 deletion src/core/CoreNode.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2284,7 +2284,7 @@ export class CoreNode extends EventEmitter {

this.props.texture = value;
if (value !== null) {
value.setRenderableOwner(this, this.isRenderable); // WVB TODO: check if this is correct
value.setRenderableOwner(this, this.isRenderable);
this.loadTexture();
}

Expand Down
8 changes: 8 additions & 0 deletions src/core/textures/SubTexture.ts
Original file line number Diff line number Diff line change
Expand Up @@ -111,9 +111,13 @@ export class SubTexture extends Texture {
this.onParentTxLoaded(parentTx, parentTx.dimensions!);
} else if (parentTx.state === 'failed') {
this.onParentTxFailed(parentTx, parentTx.error!);
} else if (parentTx.state === 'freed') {
this.onParentTxFreed();
}

parentTx.on('loaded', this.onParentTxLoaded);
parentTx.on('failed', this.onParentTxFailed);
parentTx.on('freed', this.onParentTxFreed);
});
}

Expand All @@ -138,6 +142,10 @@ export class SubTexture extends Texture {
this.setSourceState('failed', error);
};

private onParentTxFreed = () => {
this.setSourceState('freed');
};

override onChangeIsRenderable(isRenderable: boolean): void {
// Propagate the renderable owner change to the parent texture
this.parentTexture.setRenderableOwner(this, isRenderable);
Expand Down
Loading
Loading