When there are subtextures that have 0 renderable owners, the subtexture is never freed.
Tested by:
- Spawn a subtexture node
- Listen for freed events on subtexture node
- Create noise textures until you hit the memory threshold
- Move subtexture node off screen
Results:
No freed event happens and texture remains in memory
Expected results:
Subtexture node would be freed up by the texture memory manager when off screen