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Subtexture textures are not properly cleaned #493

@wouterlucas

Description

@wouterlucas

When there are subtextures that have 0 renderable owners, the subtexture is never freed.

Tested by:

  • Spawn a subtexture node
  • Listen for freed events on subtexture node
  • Create noise textures until you hit the memory threshold
  • Move subtexture node off screen

Results:
No freed event happens and texture remains in memory

Expected results:
Subtexture node would be freed up by the texture memory manager when off screen

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