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Make HierarchyPropagatePlugin scheduling configurable
#20433
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IIRC we wanted to change this to
PostUpdate. Can we do that in this PR too?There was a problem hiding this comment.
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#20356 is the issue for that.
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I think the default value is kind of hard to pick. With Update, it means you don't need to think about PostUpdate ordering (easier on the propagated component dev). With PostUpdate, you always run after all game logic (easier on the propagated component consumers), but the author needs to be very careful about PostUpdate ordering.
I'm cool with leaving this in Update for now, but I think
Propagate<TextFont>should be done in PostUpdate.Uh oh!
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Does it need a default? It might be less confusing to always require users to specify a ScheduleLabel like we we do with
add_systemetc.There was a problem hiding this comment.
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I like this. Defining propagation properly is advanced-level territory. Thrusting the choice on the developer makes sense.
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Done!
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I was going to suggest removing the default as well, but I was too tired by the time I posted this PR.
Glad it worked out! :)