jQuery Plugin to draw animated circular progress bars like this:
Check out more examples! Or maybe the crazy one?
Make your choice:
- Download latest GitHub release
bower install jquery-circle-progressnpm install jquery-circle-progress
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.0/jquery.min.js"></script>
<script src="jquery-circle-progress/dist/circle-progress.js"></script>
<div id="circle"></div>
<script>
$('#circle').circleProgress({
value: 0.75,
size: 80,
fill: {
gradient: ["red", "orange"]
}
});
</script>If you use AMD or CommonJS with some JS bundler - see the UMD section below.
Specify options like in example above.
| Option | Description |
|---|---|
| value | This is the only required option. It should be from 0.0 to 1.0 Default: 0 |
| size | Size of the circle / canvas in pixels Default: 100 |
| startAngle | Initial angle (for 0 value) Default: -Math.PI |
| reverse | Reverse animation and arc draw Default: false |
| thickness | Width of the arc. By default it's automatically calculated as 1/14 of size but you may set your own number Default: "auto" |
| lineCap | Arc line cap: "butt", "round" or "square" - read more Default: "butt" |
| fill | The arc fill config. You may specify next: - "#ff1e41" - { color: "#ff1e41" } - { color: 'rgba(255, 255, 255, .3)' } - { gradient: ["red", "green", "blue"] } - { gradient: [["red", .2], ["green", .3], ["blue", .8]] } - { gradient: [ ... ], gradientAngle: Math.PI / 4 } - { gradient: [ ... ], gradientDirection: [x0, y0, x1, y1] } - { image: "http://i.imgur.com/pT0i89v.png" }- { image: imageInstance }- { color: "lime", image: "http://i.imgur.com/pT0i89v.png" } Default: { gradient: ["#3aeabb", "#fdd250"] } |
| emptyFill | Color of the "empty" arc. Only a color fill supported by now Default: "rgba(0, 0, 0, .1)" |
| animation | Animation config. See jQuery animations. You may also set it to false Default: { duration: 1200, easing: "circleProgressEasing" } "circleProgressEasing" is just a ease-in-out-cubic easing |
| animationStartValue | Default animation starts at 0.0 and ends at specified value. Let's call this direct animation. If you want to make reversed animation then you should set animationStartValue to 1.0. Also you may specify any other value from 0.0 to 1.0 Default: 0.0 |
| insertMode | Canvas insertion mode: append or prepend it into the parent element? Default: "prepend" |
From version 1.1.3 you can specify any config option as HTML data- attribute.
It will work only on init, i.e. after the widget is inited you may update its properties only via .circleProgress({/*...*/}) method. data- attributes will be ignored.
Also, object options like "fill" or "animation" should be valid JSON (and don't forget about HTML-escaping):
<div
class="circle"
data-value="0.9"
data-size="60"
data-thickness="20"
data-animation-start-value="1.0"
data-fill="{
"color": "rgba(0, 0, 0, .3)",
"image": "http://i.imgur.com/pT0i89v.png"
}"
data-reverse="true"
></div>| Event | Description | Handler |
|---|---|---|
circle-inited |
Triggered on init or re-init. | function(event): - event - jQuery event |
circle-animation-start |
Triggered once the animation is started. | function(event): - event - jQuery event |
circle-animation-progress |
Triggered on each animation tick. | function(event, animationProgress, stepValue): - event - jQuery event - animationProgress - from 0.0 to 1.0 - stepValue - current step value: from 0.0 to value |
circle-animation-end |
Triggered once the animation is finished. | function(event): - event - jQuery event |
The library uses <canvas> which is supported by all modern browsers (including mobile browsers)
and Internet Explorer 9+ (Can I Use).
I haven't implemented any fallback / polyfill for unsupported browsers yet (i.e. for Internet Explorer 8 and older / misc browsers).
I use UMD template for jQuery plugin which combines three things:
- works fine with browser globals
- works fine with AMD
- works fine with CommonJS
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.0/jquery.min.js"></script>
<script src="jquery-circle-progress/dist/circle-progress.js"></script>
<script>
$('#circle').circleProgress({
value: 0.75,
});
</script>Assuming that you have jquery, jquery-circle-progress and requirejs in libs/ directory:
<script src="libs/requirejs/require.js"></script>
<script>
requirejs.config({
paths: {
'jquery': 'libs/jquery/dist/jquery', // 'jquery' path is required - 'jquery-circle-progress' requires it
'jquery-circle-progress': 'libs/jquery-circle-progress/dist/circle-progress' // and this one is for your convenience
}
});
requirejs(['jquery', 'jquery-circle-progress'], function($) {
$('#circle').circleProgress({
value: 0.75
});
});
</script>You can configure RequireJS as you wish, just make 'jquery' dependency reachable.
// script.js
require('jquery-circle-progress');
var $ = require('jquery');
$('#circle').circleProgress({
value: 0.75
});some-js-bundler < script.js > script.bundle.js<script src="script.bundle.js"></script>You can use any JS bundler (Webpack, Browserify, etc) - no specific configuration required.
Get it:
$('.circle').circleProgress({ value: 0.5 });
var value = $('.circle').circleProgress('value'); // 0.5It will return the first item's value (by first I mean when $('.circle').length >= 1).
It works only if the widget is already inited. Raises an error otherwise.
Set it:
$('.circle').circleProgress('value', 0.75); // set value to 0.75 & animate the changeIt will update all selected items value and animate the change. It doesn't redraw the widget - it updates the value & animates the changes. For example, it may be an AJAX loading indicator, which shows the loading progress.
$('.circle').circleProgress({ value: 0.5 });
var canvas = $('.circle').circleProgress('widget');It will return the first item's <canvas> (by first I mean when $('.circle').length >= 1).
It works only if the widget is already inited. Raises an error otherwise.
var instance = $('#circle').data('circle-progress');$('#circle').circleProgress({ value: 0.5, fill: { color: 'orange' }});
$('#circle').circleProgress('redraw'); // use current configuration and redraw
$('#circle').circleProgress(); // alias for 'redraw'
$('#circle').circleProgress({ size: 150 }); // set new size and redrawIt works only if the widget is already inited. Raises an error otherwise.
$.circleProgress.defaults.size = 50;- How to start the animation only when the circle appears in browser's view (on scrolling)?
- Here is my proposed solution.
- How to make the size flexible?
- E.g. for responsive design, you can do it in the following way.
- What if I need it to run in IE8?
- There is no full-feature support for IE8 (actually, I didn't imlpement IE8 support at all). But you may follow my recommendations.
- How to stop the animation?
- Here is what you can do.
- Can I handle "click" event?
- It's not in the "core" but you can use my example of mouse/touch events handling.
- May I customize the shape somehow?
- It's a bit "tricky" but possible. Here is my little collection.
git clone [email protected]:kottenator/jquery-circle-progress.git
npm installYou need to update dist/circle-progress.min.js after any change to dist/circle-progress.js:
npm run build-minIf you're using one of JetBrains IDEs - you can configure a File Watcher. It's also possible to use some CLI tool like Watchman.
npm testSauceLabs:
export SAUCE_USERNAME=...
export SAUCE_ACCESS_KEY=...
export BUILD_NUMBER=...
npm test -- karma-saucelabs.conf.jsThe API docs are not complete yet but you can build them:
npm run build-docsThey will be generated in docs/api/.
-
finalize the code
-
update the version in
package.json,bower.jsonanddist/circle-progress.jsdocstring -
update min dist:
npm run build-min -
update
docs/index.html- link to the latest dist version (which doesn't exist yet) -
push the changes to
masterbranch -
release on Bower: just create a Git tag (e.g.):
git tag v1.2.3 && git push --tags -
release on GitHub - add release notes to the Git tag
-
release on NPM:
npm publish, but be aware:Once a package is published with a given name and version, that specific name and version combination can never be used again - NPM docs
