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Guaranteed Varkid Evolution
Author: Apocalyptech
Last Updated: July 27, 2018
In Categories: Enemy Changes, Enemy Spawns
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This is a mod which sets the evolution probability of varkids to 100% regardless of player count and playthrough. This means that every varkid will be sure to evolve to its next stage, so long as it remains in a combat state. This would be mostly useful if you're looking to farm Vermivorous but don't want to gamble on the spawn each time.
Note that UCP 4.0 includes a section which improves the evolution chances generally, without going as overboard as this mod does.
Guaranteed Varkid Evolution v1.1.0
by Apocalyptech
Licensed under Public Domain / CC0 1.0 Universal
Guarantees evolution of all varkids, regardless of playthrough or
player count. Leave one alive and you'll get Vermivorous eventually.
v1.1.0, July 27, 2018:
- Converted to BLCM format (BLCMM is now required; FilterTool is not supported)
- Added a byline to the mod header comments
v1.0.2, April 25, 2018:
- Renamed the mod to have a
.txtextension.
v1.0.1, April 25, 2018:
- Tweaked comments in the mod file a bit, to look better inside FT/BLCMM.
- Removed the
Transient.SparkServiceConfiguration_6set statements at the bottom of the file, to enforce needing to run this via FT/BLCMM.
v1.0.0, February 26, 2018:
- Initial public release
ModCabinet is auto-generated based on information found in the BLCM Github. Information here could be wrong in various ways. The About ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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Pre-Sequel Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Characters and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other