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[LGPE] Crash on connection #28

@FrostedGeulleisia

Description

@FrostedGeulleisia

As the title says, trying to connect to Let's Go Eevee (don't have Pikachu to test with) crashes the program instantly with no message.
No LayeredFS mods, no cheats, and I am using your botbase (latest version). Tried multiple different save files too.
Other games connect fine, just not Let's Go.

The event log shines some light on what happens.

Application: PokeViewer.exe
CoreCLR Version: 8.0.1024.46610
.NET Version: 8.0.10
Description: The process was terminated due to an unhandled exception.
Exception Info: System.ArgumentException: Destination array was not long enough. Check the destination index, length, and the array's lower bounds. (Parameter 'destinationArray')
   at System.Array.CopyImpl(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length)
   at System.Array.CopyTo(Array array, Int32 index)
   at PokeViewer.NET.MainViewer.GetFakeTrainerSAVLGPE(CancellationToken token)
   at PokeViewer.NET.MainViewer.Window_Loaded(CancellationToken token)
   at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

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