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Fix motion blur #66

@wahn

Description

@wahn

I'm working on an issue about motion blur on the Blender side and noticed that the test scene works for C++, but not for the Rust implementation:

blurred_cpp

This is how it is supposed to look like. The responsible lines in the scene description are:

...
TransformTimes 0.0 1.0 
WorldBegin
...
    ActiveTransform EndTime
    Rotate -45 0 0 1
    ActiveTransform All
...
WorldEnd

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