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Description
I'm working on an issue about motion blur on the Blender side and noticed that the test scene works for C++, but not for the Rust implementation:
This is how it is supposed to look like. The responsible lines in the scene description are:
...
TransformTimes 0.0 1.0
WorldBegin
...
ActiveTransform EndTime
Rotate -45 0 0 1
ActiveTransform All
...
WorldEnd
