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Once we solved issue #37 to create curves, which can be used as hair, we need a matching HairMaterial
:
$ rg '"hair"' ~/Graphics/Rendering/PBRT/pbrt-v3-scenes/hair/
/home/jan/Graphics/Rendering/PBRT/pbrt-v3-scenes/hair/curly-hair.pbrt
14: Material "hair" "float eumelanin" .3
/home/jan/Graphics/Rendering/PBRT/pbrt-v3-scenes/hair/straight-hair.pbrt
14: MakeNamedMaterial "black_hair" "string type" [ "hair" ] "float eumelanin" [ 8 ]
15: MakeNamedMaterial "red_hair" "string type" [ "hair" ] "float eumelanin" [ 3 ]
16: MakeNamedMaterial "brown_hair" "string type" [ "hair" ] "float eumelanin" [ 1.3 ] "float beta_m" .25 "float alpha" 2
17: MakeNamedMaterial "blonde_hair" "string type" [ "hair" ] "float eumelanin" [ .3 ]
/home/jan/Graphics/Rendering/PBRT/pbrt-v3-scenes/hair/sphere-hairblock.pbrt
17: Material "hair" "rgb color" [ .2 .8 .3 ]
Here is the source code for the C++ implementation:
$ rg -tcpp "class HairMaterial :" ~/git/github/pbrt-v3/src/
/home/jan/git/github/pbrt-v3/src/materials/hair.h
57:class HairMaterial : public Material {