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CsTilenginePure.Samples

This repository contains all samples previously contained in CsTilenginePure. It has been created to prevent the Main methods inside this repository to interfere with the application when the binding is being used as a submodule.

Contents

Sample Description
Barrel This sample shows a barrel distortion effect similar to one of the stages in the SNES game "Super Castlevania IV".
Benchmark A benchmark tool to measure the performance of the current library.
ColorCycle This sample displays the color cycling capabilities.
Forest This sample shows the usage of resource files. When the resource file is loaded successfully, it loads the original resources of the original Forest.c sample.
Mode7 This sample shows a classic Mode 7 perspective projection plane like the one seen in SNES games like Super Mario Kart. It uses a single transformed layer with a raster effect setting the scaling factor for each line.
Platformer This sample shows a classic side-scroller. It mimics the actual Sega Genesis Sonic game. It uses two layers, where the background one has multiple strips and a line-scroll effect. It also uses color animation for the water cycle.
QueryLayer Showcases the functionality about retrieving useful data on layers automatically set up with TLN_LoadWorld().
Scaling This sample displays the scaling functionality.
Shadow Showcases the parallax scrolling effect.

License

  • Copyright © 2022 Simon Vonhoff & Contributors - Provided under the permissive MIT License.

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Samples for the 1:1 API C# binding for Tilengine.

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