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@comaniac comaniac commented Mar 6, 2025

The use of current_platform.get_device_name() in arg_utils.py is too early and is not compatible with Ray, because Ray Serve may import vLLM at the main actor to use some of its data structures. Since this actor doesn't have GPU and is not the actor that actually runs the engine, we will get an exception about no GPU devices. This PR makes this early device query optional to workaround this issue. It should not affect any existing use cases and should not impact user experience, given that the only difference without querying device in EngineArgs._override_v1_engine_args is default_max_num_batched_tokens.

cc @WoosukKwon

@comaniac comaniac added the ready ONLY add when PR is ready to merge/full CI is needed label Mar 6, 2025
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@mergify mergify bot added the v1 label Mar 6, 2025
@comaniac comaniac changed the title [MISC] Handle exception of current_platform.get_device_name() in arg_utils [MISC][V1] Handle exception of current_platform.get_device_name() in arg_utils Mar 6, 2025
@njhill njhill requested a review from youkaichao March 7, 2025 15:14
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njhill commented Mar 7, 2025

cc @youkaichao

@comaniac comaniac force-pushed the device-no-query branch 2 times, most recently from 99ff96e to 52ba2e3 Compare March 7, 2025 17:06
Signed-off-by: Cody Yu <[email protected]>
@comaniac comaniac enabled auto-merge (squash) March 10, 2025 21:20
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@youkaichao we should be able to merge this

@comaniac comaniac merged commit 485afdd into vllm-project:main Mar 11, 2025
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@comaniac comaniac deleted the device-no-query branch March 11, 2025 01:54
lulmer pushed a commit to lulmer/vllm that referenced this pull request Apr 7, 2025
shreyankg pushed a commit to shreyankg/vllm that referenced this pull request May 3, 2025
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4 participants