Skip to content

Better estimates for capturing wild pals #10

@tylercamp

Description

@tylercamp

Right now Pal Calc uses a very basic calculation to estimate how long it would take to capture a wild pal, starting with a constant base time which increases with the pal's paldex number.

This calculation should be tweaked to more accurately reflect the difficulty of different pals.

  • IIRC Palworld has an internal notion of "legendary" pals, could detect this and add a constant modifier for those pals
  • Could modify the time requirement based on the max level(s) of the player(s) involved in the breeding calculation, e.g. a level 10 would take much longer to catch a legendary pal
  • Could read the inventory of the involved player(s) and find the highest tier of pal sphere and modify the time estimation, e.g. it would take much longer to catch a legendary pal if you only have the basic sphere
  • Could split the paldex into various ranges and have separate calculations for each section, e.g. Paldex no.s #1-#10 could have a constant 1 minute requirement, no.s #11-#30 could have a larger requirement, etc.
  • Could modify time expectation based on how common the pal appears in overworld based on day/night activity, total number of spawn points on the map, and avg. distance between unlocked fast-travel points and those spawn points
  • Could manually maintain a list of all pals and their time estimate, filled by hand

Metadata

Metadata

Assignees

No one assigned

    Labels

    help wantedCommunity feedback is needed to resolve

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions