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Area: Gesture handlersThis issue is related to problems with gesture handlersThis issue is related to problems with gesture handlersClose when staleThe issue will be closed automatically if it remains inactiveThe issue will be closed automatically if it remains inactivePlatform: Cross platform inconsistencyThis issue presets the library behavior inconsistency between platformsThis issue presets the library behavior inconsistency between platforms

Description
All of this behaviour are checked on different ios/android simulators/emulators and devices.
If i Use LongPressGestureHandler on ANDROID i have the behavior:
I press element, then state go UNDETERMINED (0) -> ACTIVE (4). Then if i start dragging element,
state is become CANCELLED (3).
If i Use LongPressGestureHandler on IOS i have the behavior:
I press element, then state go UNDETERMINED (0) -> ACTIVE (4). Then if i start dragging element,
state is still ACTIVE(4).
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If it is exepected behavior, how is it possible to achieve ios behavior on android? 
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If it is not expected behavior, how we can drag elements after LongPressGestureHandler state is become CANCELLED (3)? 
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Area: Gesture handlersThis issue is related to problems with gesture handlersThis issue is related to problems with gesture handlersClose when staleThe issue will be closed automatically if it remains inactiveThe issue will be closed automatically if it remains inactivePlatform: Cross platform inconsistencyThis issue presets the library behavior inconsistency between platformsThis issue presets the library behavior inconsistency between platforms
