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Requires the fencing pull requet in "scratch-render" to be merged before merging this one.

this.x = x;
this.y = y;
if (this.renderer) {
this.renderer.fencePositionOfDrawable(this.drawableID, this);

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griffpatch commented Feb 13, 2017 via email

Dependant on scratch-render pull request.
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Right, here is a refactored approach that appears to not have a huge impact on speed. I think you'll prefer this way of doing things?

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rschamp commented Feb 14, 2017

Yes this looks better to me, thanks!

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Looks good now -- thanks for doing this!

@cwillisf cwillisf merged commit ad4fe78 into scratchfoundation:develop Feb 15, 2017
@griffpatch griffpatch deleted the feature/fencing branch February 15, 2017 08:45
@griffpatch griffpatch restored the feature/fencing branch February 15, 2017 14:32
@rschamp rschamp mentioned this pull request Feb 15, 2017
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This is so embarrassing. I have sourced the reason for why I was unable to detect the bug in my local version. Since the change to how npm start runs locally my code has no longer been running off the latest changes I make, but off whatever was last built... I've been changing things and my tests still worked fine.

Do I need to raise a new pull request to bring in the correct change?

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rschamp commented Feb 15, 2017

Hey @griffpatch — no worries at all! We should have pulled these changes down and tested them in action before merging.

I was going to take a look into what was going on, but if you think you've got it, yes, please make new PRs which include your previous changes plus the fix. Then we'll check it out and test locally.

Thanks for all your work on 3.0!

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griffpatch commented Feb 15, 2017 via email

stefania11 pushed a commit to mitmedialab/cognimates-vm that referenced this pull request Mar 31, 2018
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4 participants