Fix pixelate effect on CPU path #574
Merged
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Resolves
Resolves #573
Proposed Changes
This PR changes the
EffectTransform.transformPoint's pixelate routine to divide byu_pixelateinstead of multiplying.Reason for Changes
In order to calculate the size of a "pixelated" pixel, the fragment shader divides the size of the skin by
u_pixelate. Previously, the CPU path (EffectTransform) erroneously multiplied byu_pixelate, resulting in the pixelate effect not being properly applied.Test Coverage
A "pixelate effect touching" test has been added.