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Description
Expected Behavior
Like scratch 2.0 vector graphics, two sprites return touch output when they are touching.
Actual Behavior
Scratch 3.0 vector graphics return touch output while there is a noticeable distance between the two sprites
increasing sprite size, increases the collision box effect. just like as if it was squared to the size of the sprite (collision box = sprite size^2) or something like that
Steps to Reproduce
I actually have a project ready, its completely broken in 3.0.
try (Single player) it in 2.0, then view it on 3.0
https://scratch.mit.edu/projects/198901436/
Just make a simple level and a simple sprite
enlarge the level to increase the effect
and put an if touching script to =1 else =0
you will find in 3.0 there is a noticeable distance when it gives touching output
Operating System and Browser
Win10/Chrome
Update
After further investigation, i found that zooming in from the browser, decreases the effects of this issue.
And when i reached 300% zoom, the problem fixed itself but not completely.
At 300% zoom, the problem is present but at 5% of the original issue, which is quite good.
And i also tried different browsers, they also have the same issue.
In conclusion, this issue is related to the browser zoom and the editor (Change size) block, i think there is a misunderstanding between them. Because when i changed every (change size) block to 100%, everything worked and the issue disappeared.