Controller & Eye Tracking 2 (clean PR) #633
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This an extension to #523 (the eyetracking utilization branch) and works in conjunction with this repository. This PR is a cleaned up version of #617 and #631
The changes from #617 :
introduces a button mapping manager that automatically chooses different binding layouts for different VR headsets
spot and 3D cursor radius adjustments via the right controller joystick
From #631 :
Support for cell annotation by clustering eye gaze data. The user "counts" the cells with their eyes, we extract the fixation points and cluster them to get candidates for viewing directions with target cells. We then extract the cell positions analogous to the depth-first cell tracking approach by sampling through the volume. This will work well together with the post-processing cell merging algorithm implemented scenerygraphics/manvr3d#26