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From @davll on November 9, 2017 8:48
rsqrt is a widely used math function in game development, and is faster than combining the two functions: recip(sqrt(x)) thanks to x86 SSE instructions RSQRTSS, RSQRTPS, RSQRTSD, and RSQRTPD. Should we consider add rsqrt to Float trait?
- x86/x86_64 SSE: _mm_rsqrt_ps (note that RSQRT instruction is approximate, less accurate than SQRT)
- ARM Neon VRSQRTE
- PowerPC Altivec: vec_rsqrte
Copied from original issue: rust-num/num#343