Examples showing vulky and how to create rendering applications in few lines of code. Vulky exposes a simplified view of Vulkan API, but at the same time is compact, elegant and with little overhead.
Go to Vulky documentation here.
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Devices: Creating and destroying devices in vulky, manipulating vectors and matrices. open in colab |
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Basic Compute: Computing the Mandelbrot set to an image. open in colab |
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Basic Rasterization: Drawing primitives to a framebuffer with depth-test. open in colab |
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Vertex Buffers: Drawing primitives based on vertices and indices. open in colab |
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OBJ Viewer: Loading an OBJ and rendering the properties of the geometry with rasterization. open in colab |
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Texture Mapping: Binding textures and samplers. open in colab |
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Basic Raytracing: Raytracing pipeline, building ADS, updating. open in colab |
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Shadow cast: Raytracing pipeline, raytracing programs. open in colab |
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Whitted Raytracing: GPU Pointers open in colab |