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drawing

Examples showing vulky and how to create rendering applications in few lines of code. Vulky exposes a simplified view of Vulkan API, but at the same time is compact, elegant and with little overhead.

Go to Vulky documentation here.

drawing Devices: Creating and destroying devices in vulky, manipulating vectors and matrices.
open in colab
drawing Basic Compute: Computing the Mandelbrot set to an image.
open in colab
drawing Basic Rasterization: Drawing primitives to a framebuffer with depth-test.
open in colab
drawing Vertex Buffers: Drawing primitives based on vertices and indices.
open in colab
drawing OBJ Viewer: Loading an OBJ and rendering the properties of the geometry with rasterization.
open in colab
drawing Texture Mapping: Binding textures and samplers.
open in colab
drawing Basic Raytracing: Raytracing pipeline, building ADS, updating.
open in colab
drawing Shadow cast: Raytracing pipeline, raytracing programs.
open in colab
drawing Whitted Raytracing: GPU Pointers
open in colab

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Facade to Vulkan API from python

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