The original PR #378 added better support for text rendering of multi-line text and respecting the canvas size when calling Canvas2D.drawText to not cause a breaking change for everyone, the PR was focused on the advanced text renderer and was opt-in behavior. As part of that when the line height was larger than the font the size of the canvas that the text was positioned in was sized by the line height.
This commit removed that behavior 4f0b248.
Now, the canvas size of the text is larger than it should be. See PR #378 for the original screenshots showing the screenshots demonstrating the canvas sizing.
Code from PR would render as such:

After upgrading same code now renders same result as:
