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2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,7 @@
"delaunay-triangulate": "^1.1.6",
"es6-promise": "^3.0.2",
"fast-isnumeric": "^1.1.1",
"gl-contour2d": "^1.0.1",
"gl-contour2d": "^1.1.2",
"gl-error2d": "^1.0.0",
"gl-error3d": "^1.0.0",
"gl-heatmap2d": "^1.0.2",
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28 changes: 21 additions & 7 deletions src/traces/contourgl/convert.js
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,8 @@ proto.update = function(fullTrace, calcTrace) {
// convert z from 2D -> 1D
var z = calcPt.z,
rowLen = z[0].length,
colLen = z.length;
colLen = z.length,
colorOptions;

this.contourOptions.z = flattenZ(z, rowLen, colLen);
this.heatmapOptions.z = [].concat.apply([], z);
Expand All @@ -95,9 +96,22 @@ proto.update = function(fullTrace, calcTrace) {
this.contourOptions.x = this.heatmapOptions.x = calcPt.x;
this.contourOptions.y = this.heatmapOptions.y = calcPt.y;

var colorOptions = convertColorscale(fullTrace);
this.contourOptions.levels = colorOptions.levels;
this.contourOptions.levelColors = colorOptions.levelColors;

// pass on fill information
if(fullTrace.contours.coloring === 'fill') {
colorOptions = convertColorscale(fullTrace, true);
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I'm ok with the boolean fill option here, as convertColorscale is only used in this file. But @monfera, I hope you agree that convertColorscale(fullTrace, { fill: true }); would have been cleaner and more robust.

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@etpinard Glad to make this small change!

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No need for now. 👍

this.contourOptions.levels = colorOptions.levels.slice(1);
// though gl-contour2d automatically defaults to a transparent layer for the last
// band color, it's set manually here in case the gl-contour2 API changes
this.contourOptions.fillColors = colorOptions.levelColors;
this.contourOptions.levelColors = [].concat.apply([], this.contourOptions.levels.map(function() {
return [0.25, 0.25, 0.25, 1.0];
}));
} else {
colorOptions = convertColorscale(fullTrace, false);
this.contourOptions.levels = colorOptions.levels;
this.contourOptions.levelColors = colorOptions.levelColors;
}

// convert text from 2D -> 1D
this.textLabels = [].concat.apply([], fullTrace.text);
Expand All @@ -124,20 +138,20 @@ function flattenZ(zIn, rowLen, colLen) {
return zOut;
}

function convertColorscale(fullTrace) {
function convertColorscale(fullTrace, fill) {
var contours = fullTrace.contours,
start = contours.start,
end = contours.end,
cs = contours.size || 1;

var colorMap = makeColorMap(fullTrace);

var N = Math.floor((end - start) / cs) + 1,
var N = Math.floor((end - start) / cs) + (fill ? 2 : 1), // for K thresholds (contour linees) there are K+1 areas
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nicely done!

levels = new Array(N),
levelColors = new Array(4 * N);

for(var i = 0; i < N; i++) {
var level = levels[i] = start + cs * (i);
var level = levels[i] = start + cs * (i) - (fill ? cs / 2 : 0); // in case of fill, use band midpoint
var color = str2RGBArray(colorMap(level));

for(var j = 0; j < 4; j++) {
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