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[Fix] Fix to morphing using incorrect shader when multiple morph meshes are used #7848

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merged 1 commit into from
Jul 22, 2025

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@mvaligursky mvaligursky commented Jul 22, 2025

Fixes #7835

  • the unique morph shader name was not customized using defines, and so incorrect shader variant was used.

Separate change:

  • converted sampled texture reading to fetching, to improve performance, limit possible sampling issues.

@mvaligursky mvaligursky added bug area: graphics Graphics related issue labels Jul 22, 2025
@mvaligursky mvaligursky requested a review from a team July 22, 2025 15:00
@mvaligursky mvaligursky merged commit 9c29919 into main Jul 22, 2025
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@mvaligursky mvaligursky deleted the mv-morphing-fix branch July 22, 2025 15:01
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Morph weight causing misaligned mesh after engine 2.8.0+
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