Further gsplat shader refinements #7185
Merged
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This PR is a followup to #7169 and further refines the chunk layout for gsplat material:
SplatSource
- stores the splat's data uv, id and render orderSplatCenter
- stores the splat's center in camera and clip spaceSplatCorner
- stores the splat's corner offset (from center) in clip space and the corner uvinitSource
,initCenter
andinitCorner
populate the respective structures and are placed in their own chunks for easy customisationAlso:
tex_params
uniform with call to glsltextureSize