## Version * Phaser Version: 3.80.1 and earlier ## Description Create a game with type `CANVAS` or `AUTO` and no WebGL support. Create a game object and call its `getPipelineName()`. > TypeError: null is not an object (evaluating 'this.pipeline.name') ## Example Test Code ```js new Phaser.Game({ type: Phaser.CANVAS, scene: { init: function () { this.add.image(0, 0, '__DEFAULT').getPipelineName(); } } }); ```