## Version * Phaser Version: 3.80.1 and earlier ## Description The Input Manager seems to use one fewer touch pointer than its [pointersTotal](https://newdocs.phaser.io/docs/3.80.0/focus/Phaser.Input.InputManager-pointersTotal). ## Example Test Code See <https://codepen.io/samme/pen/VwdeZEL>. The game config has `activePointers: 4`. The Input Manager has 4 touch pointers (IDs 1 to 4). This is correct. Put 4 fingertips on the game canvas. Only 3 touch pointers activate.