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Description
Version
- Phaser Version: 3.60.0-beta12
- Operating system: Android 10 , Android 11, Android 12 (these has been tested - all Pixel 1, 4, 6a)
- Browser: Chrome
Description
When used compressed textures via ASTC/PVR I received the following warrning for them:
[.WebGL-0xccadc200]GL ERROR :GL_INVALID_VALUE : glCompressedTexImage2D: dimensions out of range
For example this is the texture that we use: https://appspowerplaymanager.vshcdn.net/images/winter-sports/map/sprites/compressed/buildings-astc12x12-hash-correct-name.pvr
Additional Information
In the console log I can see that there are 20 of these errors and I have 19 textures used in my game. So it looks that almost all of them are throwing this issue. Right after these 20 issues I can see the following warrning:
[.WebGL-0xccadc200]RENDER WARNING: Render count or primcount is 0.
And this is happening in loop, it might be interconnected.
mgemmel, gasperecf, petkoneo, janyskk, LordLoles and 3 morearbassic