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GL ERROR :GL_INVALID_VALUE #6247

@dominikhalvonik

Description

@dominikhalvonik

Version

  • Phaser Version: 3.60.0-beta12
  • Operating system: Android 10 , Android 11, Android 12 (these has been tested - all Pixel 1, 4, 6a)
  • Browser: Chrome

Description

When used compressed textures via ASTC/PVR I received the following warrning for them:

[.WebGL-0xccadc200]GL ERROR :GL_INVALID_VALUE : glCompressedTexImage2D: dimensions out of range

For example this is the texture that we use: https://appspowerplaymanager.vshcdn.net/images/winter-sports/map/sprites/compressed/buildings-astc12x12-hash-correct-name.pvr

Additional Information

In the console log I can see that there are 20 of these errors and I have 19 textures used in my game. So it looks that almost all of them are throwing this issue. Right after these 20 issues I can see the following warrning:

[.WebGL-0xccadc200]RENDER WARNING: Render count or primcount is 0.

And this is happening in loop, it might be interconnected.

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