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Description
avatar.py
doesn't currently support slim player skins which causes the wrong parts of the texture to be used to render player icons.
The API documentation states:
The
"SKIN"
object will have"metadata": {"model": "slim"}
if the player model has slim arms. For square arms,"metadata"
will be missing.
Seeing that there is currently only get_skin_url()
, I'd say that avatar.py
requires a tiny bit of refactoring to not only retrieve the URL but also "metadata"
if present so create_av_from_skin()
can use different image coordinates for slim skins.
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