Views and Drawable for animated GIFs in Android.
Bundled GIFLib via JNI is used to render frames. This way should be more efficient than WebView or Movie classes.
Insert the following dependency to build.gradle file of your project.
dependencies {
implementation 'pl.droidsonroids.gif:android-gif-drawable:1.2.17'
}Note that Maven central repository should be defined eg. in top-level build.gradle like this:
buildscript {
repositories {
mavenCentral()
}
}
allprojects {
repositories {
mavenCentral()
}
}Current development builds (build from dev branch) are published to OSS snapshot repository. To use them, specify repository URL in repositories block:
repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots" }
}
dependencies {
implementation 'pl.droidsonroids.gif:android-gif-drawable:1.2.+'
}<dependency>
<groupId>pl.droidsonroids.gif</groupId>
<artifactId>android-gif-drawable</artifactId>
<version>insert latest version here</version>
<type>aar</type>
</dependency>See Sample eclipse project with setup instructions.
- Android 4.2+ (API level 17+)
- for
GifTextureViewhardware-accelerated rendering - for
GifTexImage2DOpenGL ES 2.0+
- Android NDK needed to compile native sources
See sample directory. Sample project is under construction. Not all features are covered yet.
The simplest way is to use GifImageView (or GifImageButton) like a normal ImageView:
<pl.droidsonroids.gif.GifImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="@drawable/src_anim"
android:background="@drawable/bg_anim"
/>If drawables declared by android:src and/or android:background are GIF files then they
will be automatically recognized as GifDrawables and animated. If given drawable is not a GIF then
mentioned Views work like plain ImageView and ImageButton.
GifTextView allows you to use GIFs as compound drawables and background.
<pl.droidsonroids.gif.GifTextView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:drawableTop="@drawable/left_anim"
android:drawableStart="@drawable/left_anim"
android:background="@drawable/bg_anim"
/>GifImageView, GifImageButton and GifTextView have also hooks for setters implemented. So animated GIFs can be set by calling setImageResource(int resId) and setBackgroundResource(int resId)
GifDrawable can be constructed directly from various sources:
//asset file
GifDrawable gifFromAssets = new GifDrawable( getAssets(), "anim.gif" );
//resource (drawable or raw)
GifDrawable gifFromResource = new GifDrawable( getResources(), R.drawable.anim );
//Uri
ContentResolver contentResolver = ... //can be null for file:// Uris
GifDrawable gifFromUri = new GifDrawable( contentResolver, gifUri );
//byte array
byte[] rawGifBytes = ...
GifDrawable gifFromBytes = new GifDrawable( rawGifBytes );
//FileDescriptor
FileDescriptor fd = new RandomAccessFile( "/path/anim.gif", "r" ).getFD();
GifDrawable gifFromFd = new GifDrawable( fd );
//file path
GifDrawable gifFromPath = new GifDrawable( "/path/anim.gif" );
//file
File gifFile = new File(getFilesDir(),"anim.gif");
GifDrawable gifFromFile = new GifDrawable(gifFile);
//AssetFileDescriptor
AssetFileDescriptor afd = getAssets().openFd( "anim.gif" );
GifDrawable gifFromAfd = new GifDrawable( afd );
//InputStream (it must support marking)
InputStream sourceIs = ...
BufferedInputStream bis = new BufferedInputStream( sourceIs, GIF_LENGTH );
GifDrawable gifFromStream = new GifDrawable( bis );
//direct ByteBuffer
ByteBuffer rawGifBytes = ...
GifDrawable gifFromBytes = new GifDrawable( rawGifBytes ); InputStreams are closed automatically in finalizer if GifDrawable is no longer needed
so you don't need to explicitly close them. Calling recycle() will also close
underlying input source.
Note that all input sources need to have ability to rewind to the beginning. It is required to correctly play animated GIFs (where animation is repeatable) since subsequent frames are decoded on demand from source.
GifDrawable implements an Animatable and MediaPlayerControl so you can use its methods and more:
stop()- stops the animation, can be called from any threadstart()- starts the animation, can be called from any threadisRunning()- returns whether animation is currently running or notreset()- rewinds the animation, does not restart stopped onesetSpeed(float factor)- sets new animation speed factor, eg. passing 2.0f will double the animation speedseekTo(int position)- seeks animation (within current loop) to givenposition(in milliseconds)getDuration()- returns duration of one loop of the animationgetCurrentPosition()- returns elapsed time from the beginning of a current loop of animation
Using MediaPlayerControl
Standard controls for a MediaPlayer (like in VideoView) can be used to control GIF animation and show its current progress.
Just set GifDrawable as MediaPlayer on your MediaController like this:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
GifImageButton gib = new GifImageButton(this);
setContentView(gib);
gib.setImageResource(R.drawable.sample);
final MediaController mc = new MediaController(this);
mc.setMediaPlayer((GifDrawable) gib.getDrawable());
mc.setAnchorView(gib);
gib.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
mc.show();
}
});
}getLoopCount()- returns a loop count as defined inNETSCAPE 2.0extensiongetNumberOfFrames()- returns number of frames (at least 1)getComment()- returns comment text (nullif GIF has no comment)getFrameByteCount()- returns minimum number of bytes that can be used to store pixels of the single framegetAllocationByteCount()- returns size (in bytes) of the allocated memory used to store pixels of given GifDrawablegetInputSourceByteCount()- returns length (in bytes) of the backing input datatoString()- returns human readable information about image size and number of frames (intended for debugging purpose)
Normally single GifDrawable instance associated with multiple Views will animate only on the last one.
To solve that create MultiCallback instance, add Views to it and set callback for given drawable, e.g.:
MultiCallback multiCallback = new MultiCallback();
imageView.setImageDrawable(gifDrawable);
multiCallback.addView(imageView);
anotherImageView.setImageDrawable(gifDrawable);
multiCallback.addView(anotherImageView);
gifDrawable.setCallback(multiCallback);Note that if you change a drawable of e.g. ImageView, the callback will be removed from the previous
drawable. Thereafter, you have to reassign callback or the same GifDrawable instance will stop animating.
See #480 for more information.
recycle()- provided to speed up freeing memory (like inandroid.graphics.Bitmap)isRecycled()- checks whether drawable is recycledgetError()- returns last error details
Minimum API level is now 17 (Android 4.2).
armeabi (arm v5 and v6) is no longer supported.
Minimum API level is now 14 (Android 4.0).
Meaningful only if consumer proguard rules (bundled with library) are not used (they are used by default by Gradle).
- Proguard rule has changed to
-keep public class pl.droidsonroids.gif.GifIOException{<init>(int, java.lang.String);}
1.1.17 is the last version supporting API level 8 (Froyo). Starting from 1.2.0 minimum API level is 9 (Gingerbread).
Handling of several edge cases has been changed:
GifDrawable#getNumberOfFrames()now returns 0 whenGifDrawableis recycled- Information included in result of
GifDrawable#toString()whenGifDrawableis recycled now contains zeroes only
It is recommended (but not required) to call LibraryLoader.initialize() before using GifDrawable. Context is needed in some cases
when native libraries cannot be extracted normally. See ReLinker
for more details.
If LibraryLoader.initialize() was not called and normal library loading fails, Context will be tried to be retrieved in fall back way which may not always work.
int parameter loopNumber has been added to AnimationListener#onAnimationCompleted().
Proguard configuration is now bundled with the library, you don't need to specify it yourself.
src XML attribute in GifTextureView has been renamed to gifSource to avoid possible conflicts with other libraries.
Proguard configuration has changed to:
-keep public class pl.droidsonroids.gif.GifIOException{<init>(int);}
-keep class pl.droidsonroids.gif.GifInfoHandle{<init>(long,int,int,int);}
GifDrawable now uses android.graphics.Bitmap as frame buffer. Trying to access pixels (including drawing)
of recycled GifDrawable will cause IllegalStateException like in Bitmap.
Minimum API level is now 8 (Android 2.2).
Rendering is performed in background thread running independently from main thread so animation is running even if drawable is not drawn. However rendering is not running if drawable is not visible, see [#setVisible()](http://developer.android.com/reference/android/graphics/drawable/Drawable.html#setVisible(boolean, boolean)). That method can be used to control drawable visibility in cases when it is not already handled by Android framework.
This library uses code from GIFLib 5.1.3 and SKIA.
NativeScript Plugin by Brad Martin available on NPM
Sketch Powerful and comprehensive image loader on Android, with support for GIF, gesture zooming, block display super large image.
Want to include your project here? Fill an issue
MIT License
See LICENSE file.


