Skip to content
@oculus-samples

oculus-samples

Popular repositories Loading

  1. Unity-PassthroughCameraApiSamples Unity-PassthroughCameraApiSamples Public

    A Sample Project for Passthrough Camera API in Unity.

    C# 410 99

  2. Unity-NorthStar Unity-NorthStar Public

    North Star is a VR showcase for Unity, demonstrating cutting-edge graphics and immersive gameplay on Meta Quest devices. Join a crew of pirates on a quest for mythic treasure, and uncover the secre…

    C# 406 95

  3. Unity-Movement Unity-Movement Public

    Body, Eye and Face Tracking code sample.

    C# 369 67

  4. Unity-TheWorldBeyond Unity-TheWorldBeyond Public

    Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.…

    C# 361 101

  5. Unity-FirstHand Unity-FirstHand Public

    Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The …

    C# 306 89

  6. Unity-Discover Unity-Discover Public

    Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.

    C# 301 85

Repositories

Showing 10 of 60 repositories
  • Unity-PassthroughCameraApiSamples Public

    A Sample Project for Passthrough Camera API in Unity.

    oculus-samples/Unity-PassthroughCameraApiSamples’s past year of commit activity
    C# 410 99 8 0 Updated Nov 14, 2025
  • Unity-NorthStar Public

    North Star is a VR showcase for Unity, demonstrating cutting-edge graphics and immersive gameplay on Meta Quest devices. Join a crew of pirates on a quest for mythic treasure, and uncover the secrets of creating exceptional visuals on Quest devices. This project showcases hand tracking, Interaction SDK, Movement SDK, and Application Spacewarp.

    oculus-samples/Unity-NorthStar’s past year of commit activity
    C# 406 MIT 95 1 0 Updated Nov 12, 2025
  • Unity-MetaXRAudioSDK Public

    This project contains Unity samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus SDK License. Multiple licenses may apply.

    oculus-samples/Unity-MetaXRAudioSDK’s past year of commit activity
    ShaderLab 31 7 0 0 Updated Nov 12, 2025
  • Unreal-MetaXRAudioSDK Public

    This project contains Unreal samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-MetaXRAudioSDK’s past year of commit activity
    C++ 6 3 0 0 Updated Nov 12, 2025
  • Unity-MRUtilityKitSample Public

    This repository hosts a collection of samples designed to help you explore and integrate the features of the Meta Mixed Reality Utility Kit (MRUK) into your projects.

    oculus-samples/Unity-MRUtilityKitSample’s past year of commit activity
    C# 44 MIT 19 1 0 Updated Nov 8, 2025
  • Unity-SpaceSharing Public

    Unity-SpaceSharing was built to demonstrate how to use the Space Sharing API, available in the Meta XR Core SDK for the Unity game engine.

    oculus-samples/Unity-SpaceSharing’s past year of commit activity
    C# 8 MIT 5 0 0 Updated Nov 8, 2025
  • Unity-SharedSpatialAnchors Public

    Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.

    oculus-samples/Unity-SharedSpatialAnchors’s past year of commit activity
    C# 152 MIT 56 6 0 Updated Nov 8, 2025
  • Unity-StarterSamples Public

    This repository brings multiple samples that can help you explore features and bring them into your project.

    oculus-samples/Unity-StarterSamples’s past year of commit activity
    C# 215 63 1 0 Updated Nov 8, 2025
  • Unity-AppSpaceWarp Public

    Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers more time to generate better graphics and simulations in their application.

    oculus-samples/Unity-AppSpaceWarp’s past year of commit activity
    ShaderLab 70 MIT 23 1 0 Updated Nov 7, 2025
  • Unity-PerformanceSettings Public

    Performance settings testing ground, showing how to use game-engine-agnostic performance controls for Meta Quest devices such as dual-core boost and dynamic resolution.

    oculus-samples/Unity-PerformanceSettings’s past year of commit activity
    ShaderLab 32 MIT 12 0 0 Updated Nov 7, 2025

Most used topics

Loading…