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@recastrodiaz
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Here you have the working examples I told you about. They use my Polygon implementations.
Let me know what you think.

Conflicts:
	src/org/andengine/examples/BasePhysicsJointExample.java
	src/org/andengine/examples/BoundCameraExample.java
	src/org/andengine/examples/PhysicsCollisionFilteringExample.java
	src/org/andengine/examples/PhysicsExample.java
	src/org/andengine/examples/PhysicsFixedStepExample.java
	src/org/andengine/examples/PhysicsJumpExample.java
	src/org/andengine/examples/PhysicsMouseJointExample.java
	src/org/andengine/examples/PhysicsRemoveExample.java
	src/org/andengine/examples/SplitScreenExample.java
@shailensobhee
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What libraries should I add to my project, in addition to AndEngine? When I use your code in a simple test application (technically just use PolygonExample.java), the package org.andengine.entity.primitive.* does not exist.

Edit: I found the answer here: http://www.andengine.org/forums/gles2/polygon-primitive-t6217-20.html

I tried to merge your changes on your version AndEngine (your latest commit is 1 year old) to the latest Andengine-AnchorCenter version. This is a very difficult task as the latest AE has changed quite a bit and it may not be easy to merge the code without breaking other things.

phanvdam and others added 2 commits July 21, 2015 13:23
Fix triangle physics body
Update PhysicsExample.java
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3 participants