Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
22 changes: 18 additions & 4 deletions Client/mods/deathmatch/logic/CStaticFunctionDefinitions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@
#include <game/TaskBasic.h>
#include <enums/VehicleType.h>
#include <enums/HandlingProperty.h>
#include <numbers>

using std::list;

Expand Down Expand Up @@ -5016,11 +5017,24 @@ bool CStaticFunctionDefinitions::GetCameraMatrix(CVector& vecPosition, CVector&

fFOV = m_pCamera->GetAccurateFOV();

if (!m_pCamera->IsInFixedMode() && fRoll == 0.0f)
if (fRoll == 0.0f)
{
CVector rotation;
m_pCamera->GetRotationDegrees(rotation);
fRoll = rotation.fZ;
// Calculate roll from camera matrix when not directly available
CMatrix matrix;
m_pCamera->GetMatrix(matrix);

CVector worldUp(0.0f, 0.0f, 1.0f);
CVector cameraUp = matrix.vUp;
CVector cameraRight = matrix.vRight;

// Project camera up vector onto plane perpendicular to camera front
CVector projectedUp = cameraUp - matrix.vFront * cameraUp.DotProduct(&matrix.vFront);
projectedUp.Normalize();

float cosRoll = worldUp.DotProduct(&projectedUp);
float sinRoll = cameraRight.DotProduct(&worldUp);

fRoll = std::atan2(sinRoll, cosRoll) * (180.0f / std::numbers::pi_v<float>);
}

return true;
Expand Down