Description
Hello, I've made a few objects in Lightwave and I use the LWOLoader to load them.
Layer 1, I modeled an object around 0,0,0 and I apply rotation on that mesh, and everything works as expected.
On Layer 2, I modeled another object but I positioned it where it should be relative to Layer 1. But, being a little clever boy, I set the pivot point (Lets just say 2,1,0). In Lightwave when I tell to rotate from the pivot point, it moves as expected.
But when I use THREE to rotate the mesh, it rotates from 0,0,0 and not 2,1,0.
Anyone know how to make LWO respect the layer's Pivot Point?
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Version
r156
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