Fixed UWP Lag issue, changed from Event Based updates to polling. #2890
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Overview
Issue seems related to the way Unity is exposing the InteractionManager and access to the data within which seems UI / polling bound (only works correctly when attached to a GameObject/MonoBehaviour).
The resolution was to change from using the InteractionManager events for update / pressed / released, to polling during the Unity Update event. This ensures the data is synchronised accurately.
Changes
Results
From (Top - Raw, Bottom - MRTK)

To (Top - Raw, Middle - MRTK, Bottom - InteractionDef)
