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Need ability to load (in Unity) saved spatial mesh data (HoloToolkit parity) #3535

@david-c-kline

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@david-c-kline

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HoloToolkit provided a mechanism to read previously scanned spatial mesh data (custom data fomat) from the disk while in the Unity editor. MRTK should have a similar feature and also support loading .obj files that can be created via Windows Device Portal.

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