| Windows | |
| Linux |
This is a C++ implementation of the Voxel Space algorithm from the Comanche games, it's software rendered directly on GDI from the Win32 API.
| keys | action |
|---|---|
| ↑ ← ↓ → | move the camera |
| spacebar | show the colormap and the field of view that was used for rendering |
| tab ↹ | show the heightmap |
| enter ↵ | change map |
| z | toggle scanlines |
| q a | adjust the camera height |
| w s | adjust the projection screen height |
| e d | adjust the maximum distance that is drawn by the renderer |
| r f | adjust the focal length |
Inspired by https://github.com/s-macke/VoxelSpace/

