- ET
(基于C#双端共享代码的开源分布式网络游戏开发框架)
- EGamePlay
(轻量易扩展的战斗技能框架)
- FGUI (简单强大的UI解决方案)
- YooAsset
(开源免费的优秀资源管理插件)
- HybridCLR
(客户端代码热更解决方案)
- Hot Reload (强大的编辑器下热重载插件,可以运行时更新C#代码,包括逻辑和字段)
- Odin Inspector (编辑器扩展、工作流改善)
- Animancer Pro (基于Playable的简单强大的动画解决方案)
- ProBuilder/UModeler (快速关卡原型构建解决方案)
- URP (Unity官方可编程渲染管线-通用渲染管线)
- ShaderGraph/AmplifyShaderEditor (自定义Shader编辑器)
- Bolt (可视化脚本)
- 热重载、热更新、自动化、规范化、简单化
- 游戏开发者路线图 utilForever/game-developer-roadmap
- awesome-unity-open-source-on-github
- awesome-unity
- Unity-Script-Collection
- UnityLibrary
- https://github.com/MFatihMAR/Game-Networking-Resources
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- https://github.com/uhub/awesome-c-sharp
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- 2k+☆ https://github.com/EllanJiang/GameFramework
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- 300+☆ https://github.com/yomunsam/TinaX
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- 100+☆ https://github.com/SaiTingHu/HTFramework
- mofr/Diablerie
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- 4k+☆ https://github.com/heroiclabs/nakama
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- https://github.com/MirrorNetworking/Mirror
- 3k+ https://github.com/akkadotnet/akka.net
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- 200+ https://github.com/microsoft/service-fabric-services-and-actors-dotnet
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- 500+☆ https://github.com/sjai013/UnityGameplayAbilitySystem
- https://github.com/tranek/GASDocumentation (虚幻引擎的GamePlay Ability System 文档)
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- 100+☆ https://github.com/delmarle/RPG-Core
- https://github.com/KrazyL/SkillSystem-3 (Dota2 alike Skill System Implementation for KnightPhone)
- 40+☆ https://github.com/dx50075/SkillSystem
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- 10+☆ https://github.com/weichx/AbilitySystem
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- https://github.com/PxGame/XMLib.AM
- 300+☆ https://github.com/JiepengTan/LockstepEngine
- 300+☆ https://github.com/proepkes/UnityLockstep
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- 600+☆ https://github.com/Deadcows/MyBox
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- 1k+☆ https://github.com/Syomus/ProceduralToolkit
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- 100+☆ https://github.com/Kink3d/kMirrors (URP)
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- 1k+☆ https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
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- 80+☆ https://github.com/madumpa/URP_StylizedLitShader
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- 50+☆ https://github.com/ChiliMilk/URP_Toon
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- 1k+☆ https://github.com/RevenantX/LiteNetLib
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- https://github.com/Yinmany/NetCode-FPS
- 15k+☆ https://github.com/google/flatbuffers (据说序列化快,占内存大,相比于pb,适合游戏开发)
- 100+☆ https://github.com/jamescourtney/FlatSharp
- 900+☆ https://github.com/davideicardi/DynamicExpresso
- 200+☆ https://github.com/zzzprojects/Eval-Expression.NET
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- http://wiki.unity3d.com/index.php/ExpressionParser
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- https://github.com/qiankanglai/LoopScrollRect
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- https://github.com/Bian-Sh/UniJoystick
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- https://github.com/Zonciu/Box2DSharp
- 30+☆ https://github.com/JiepengTan/LockstepCollision
- 300+☆ https://github.com/Prince-Ling/LogicPhysics
- https://github.com/aaa719717747/TrueSyncExample
- https://github.com/dotnet-ad/Humper
- https://github.com/alelievr/NodeGraphProcessor
- https://github.com/Siccity/xNode
- https://github.com/nicloay/Node-Inspector
- https://github.com/OndrejNepozitek/Edgar-Unity
- 400+☆ https://github.com/meniku/NPBehave
- 200+☆ https://github.com/ashblue/fluid-behavior-tree
- BonsaiBehaviourTree
- https://github.com/EsProgram/InkPainter
- https://github.com/OndrejNepozitek/Edgar-Unity