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Description
- [[EditorSupportForLisp]]
- Identifying [[UsefulApplications]] for Lisp game developers.
- Building various [[GameCreationEnvironments]].
- [[CloMotion]] ideas and resources for motion control in Lisp gaming.
- Collecting [[Education]] resources. [[ObstaclesToLispNewcomers]] [[GoodFreeDocumentationElsewhere]]
- Planning the [[Next Lisp Game Dev Competition]].
- Using [https://bitbucket.org/elliottslaughter/blackthorn-engine Blackthorn Starter Pack].
- Automating build process and packaging of binaries/libs/assets for all available platforms. See [[QuickLisp]].
- Engine and language-agnostic DAM (digital asset management) tools. See [[AssetManagement]].
- Working with others to add new platforms. [[PlatformSupport]]
- Writing [[Articles| Lisp Game Development Articles]].
- Collecting [[Lessons Learned|Lessons learned, Questions and Answers]].
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