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Align to L2 time based approach.

Will use textureProcessingTimeLimit by default set to 10ms (just like L2) to process textures.

Eg. under constraints generating mixed 1k nodes:
image

@wouterlucas wouterlucas force-pushed the feat/texture-timelimit branch from fdc36d9 to 72347e7 Compare January 24, 2025 22:11
@wouterlucas wouterlucas added this pull request to the merge queue Jan 27, 2025
Merged via the queue into main with commit 47907df Jan 27, 2025
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4 participants