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| 1 | +/* |
| 2 | + * If not stated otherwise in this file or this component's LICENSE file the |
| 3 | + * following copyright and licenses apply: |
| 4 | + * |
| 5 | + * Copyright 2023 Comcast Cable Communications Management, LLC. |
| 6 | + * |
| 7 | + * Licensed under the Apache License, Version 2.0 (the License); |
| 8 | + * you may not use this file except in compliance with the License. |
| 9 | + * You may obtain a copy of the License at |
| 10 | + * |
| 11 | + * http://www.apache.org/licenses/LICENSE-2.0 |
| 12 | + * |
| 13 | + * Unless required by applicable law or agreed to in writing, software |
| 14 | + * distributed under the License is distributed on an "AS IS" BASIS, |
| 15 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 16 | + * See the License for the specific language governing permissions and |
| 17 | + * limitations under the License. |
| 18 | + */ |
| 19 | + |
| 20 | +import type { INode, RendererMainSettings } from '@lightningjs/renderer'; |
| 21 | +import type { ExampleSettings } from '../common/ExampleSettings.js'; |
| 22 | + |
| 23 | +import rockoPng from '../assets/rocko.png'; |
| 24 | + |
| 25 | +export function customSettings(): Partial<RendererMainSettings> { |
| 26 | + return { |
| 27 | + textureMemory: { |
| 28 | + cleanupInterval: 5000, |
| 29 | + debugLogging: true, |
| 30 | + }, |
| 31 | + }; |
| 32 | +} |
| 33 | + |
| 34 | +const COLORS = [ |
| 35 | + 0xff0000ff, // Red |
| 36 | + 0x00ff00ff, // Green |
| 37 | + 0x0000ffff, // Blue |
| 38 | + 0xffff00ff, // Yellow |
| 39 | + 0xff00ffff, // Magenta |
| 40 | + 0x00ffffff, // Cyan |
| 41 | + 0xffffffff, // White |
| 42 | +]; |
| 43 | + |
| 44 | +/** |
| 45 | + * Function that chooses a random color from the `COLORS` array |
| 46 | + */ |
| 47 | +function randomColor() { |
| 48 | + return COLORS[Math.floor(Math.random() * COLORS.length)]; |
| 49 | +} |
| 50 | + |
| 51 | +function delay(ms: number) { |
| 52 | + return new Promise((resolve) => setTimeout(resolve, ms)); |
| 53 | +} |
| 54 | + |
| 55 | +export default async function test({ renderer, testRoot }: ExampleSettings) { |
| 56 | + const screenWidth = renderer.settings.appWidth; |
| 57 | + const screenHeight = renderer.settings.appHeight; |
| 58 | + const nodeSize = 128; // Each node will be 128x128 pixels |
| 59 | + const memoryThreshold = 130 * 1024 * 1024; // 130 MB |
| 60 | + const textureSize = nodeSize * nodeSize * 3; // RGBA bytes per pixel |
| 61 | + const maxNodes = Math.ceil(memoryThreshold / textureSize); |
| 62 | + const nodes: INode[] = []; |
| 63 | + |
| 64 | + const header = renderer.createTextNode({ |
| 65 | + fontFamily: 'Ubuntu', |
| 66 | + text: `Texture Reload Test`, |
| 67 | + fontSize: 45, |
| 68 | + parent: testRoot, |
| 69 | + x: 500, |
| 70 | + y: 50, |
| 71 | + }); |
| 72 | + |
| 73 | + const finalStatus = renderer.createTextNode({ |
| 74 | + fontFamily: 'Ubuntu', |
| 75 | + text: `Running...`, |
| 76 | + fontSize: 30, |
| 77 | + parent: testRoot, |
| 78 | + color: 0xffff00ff, |
| 79 | + x: 500, |
| 80 | + y: 100, |
| 81 | + }); |
| 82 | + |
| 83 | + // Create nodes with unique noise textures until the memory threshold is reached |
| 84 | + for (let i = 0; i < maxNodes; i++) { |
| 85 | + const x = (i % 27) * 10; |
| 86 | + const y = ~~(i / 27) * 10; |
| 87 | + |
| 88 | + const node = renderer.createNode({ |
| 89 | + x, |
| 90 | + y, |
| 91 | + width: nodeSize, |
| 92 | + height: nodeSize, |
| 93 | + parent: testRoot, |
| 94 | + color: randomColor(), |
| 95 | + texture: renderer.createTexture('NoiseTexture', { |
| 96 | + width: nodeSize, |
| 97 | + height: nodeSize, |
| 98 | + cacheId: i, |
| 99 | + }), |
| 100 | + }); |
| 101 | + nodes.push(node); |
| 102 | + } |
| 103 | + |
| 104 | + console.log(`Created ${nodes.length} nodes. Memory threshold reached.`); |
| 105 | + |
| 106 | + const testNode = async function (testNode: INode) { |
| 107 | + let textureFreed = false; |
| 108 | + let textureLoaded = false; |
| 109 | + let timedOut = false; |
| 110 | + let timeOutTimer: NodeJS.Timeout | null = null; |
| 111 | + |
| 112 | + function resetTimeout() { |
| 113 | + if (timeOutTimer) { |
| 114 | + clearTimeout(timeOutTimer); |
| 115 | + } |
| 116 | + |
| 117 | + timeOutTimer = setTimeout(() => { |
| 118 | + timedOut = true; |
| 119 | + }, 10000); |
| 120 | + } |
| 121 | + |
| 122 | + testNode.on('freed', () => { |
| 123 | + console.log('Texture freed event received.'); |
| 124 | + textureFreed = true; |
| 125 | + textureLoaded = false; |
| 126 | + }); |
| 127 | + |
| 128 | + testNode.on('loaded', () => { |
| 129 | + console.log('Texture loaded event received.'); |
| 130 | + textureLoaded = true; |
| 131 | + textureFreed = false; |
| 132 | + }); |
| 133 | + |
| 134 | + // Wait for the texture to be freed |
| 135 | + console.log('Waiting for texture to be loaded...'); |
| 136 | + while (!textureLoaded && !timedOut) { |
| 137 | + await delay(100); |
| 138 | + } |
| 139 | + |
| 140 | + if (timedOut) { |
| 141 | + console.error('Texture failed to load within 10 seconds.'); |
| 142 | + return false; |
| 143 | + } |
| 144 | + |
| 145 | + resetTimeout(); |
| 146 | + |
| 147 | + // Move the node offscreen |
| 148 | + console.log('Moving node offscreen...'); |
| 149 | + // Move the node out of bounds |
| 150 | + queueMicrotask(() => { |
| 151 | + testNode.x = -screenWidth * 2; |
| 152 | + testNode.y = -screenHeight * 2; |
| 153 | + }); |
| 154 | + |
| 155 | + // Wait for the texture to be freed |
| 156 | + console.log('Waiting for texture to be freed...'); |
| 157 | + while (!textureFreed && !timedOut) { |
| 158 | + renderer.rerender(); |
| 159 | + await delay(100); |
| 160 | + } |
| 161 | + |
| 162 | + if (timedOut) { |
| 163 | + console.error('Texture failed to free within 10 seconds.'); |
| 164 | + return false; |
| 165 | + } |
| 166 | + |
| 167 | + resetTimeout(); |
| 168 | + |
| 169 | + // Move the node back into bounds |
| 170 | + console.log('Moving node back into view...'); |
| 171 | + testNode.x = 0; |
| 172 | + testNode.y = 0; |
| 173 | + |
| 174 | + // Wait for the texture to be reloaded |
| 175 | + console.log('Waiting for texture to be reloaded...'); |
| 176 | + while (!textureLoaded && !timedOut) { |
| 177 | + await delay(100); |
| 178 | + } |
| 179 | + |
| 180 | + if (timedOut) { |
| 181 | + console.error('Texture failed to reload within 10 seconds.'); |
| 182 | + return false; |
| 183 | + } |
| 184 | + |
| 185 | + if (timeOutTimer) { |
| 186 | + clearTimeout(timeOutTimer); |
| 187 | + } |
| 188 | + |
| 189 | + if (textureLoaded) { |
| 190 | + return true; |
| 191 | + } else { |
| 192 | + return false; |
| 193 | + } |
| 194 | + }; |
| 195 | + |
| 196 | + const image = renderer.createTexture('ImageTexture', { |
| 197 | + src: rockoPng, |
| 198 | + }); |
| 199 | + |
| 200 | + image.on('loaded', () => { |
| 201 | + console.warn('Parent Image texture loaded.'); |
| 202 | + }); |
| 203 | + |
| 204 | + image.on('freed', () => { |
| 205 | + console.warn('Parent Image texture freed.'); |
| 206 | + }); |
| 207 | + |
| 208 | + const nodeSpawnX = 1100; |
| 209 | + const nodeSpawnY = 30; |
| 210 | + |
| 211 | + const testCases: Record<string, () => INode> = { |
| 212 | + 'Noise Texture': () => |
| 213 | + renderer.createNode({ |
| 214 | + texture: renderer.createTexture('NoiseTexture', { |
| 215 | + width: nodeSize, |
| 216 | + height: nodeSize, |
| 217 | + cacheId: Math.random(), |
| 218 | + }), |
| 219 | + x: nodeSpawnX, |
| 220 | + y: nodeSpawnY, |
| 221 | + width: nodeSize, |
| 222 | + height: nodeSize, |
| 223 | + parent: testRoot, |
| 224 | + }), |
| 225 | + // No need to test color textures, they all sample from the same 1x1 pixel texture |
| 226 | + // and are not subject to the same memory constraints as other textures |
| 227 | + // "Color Texture": () => renderer.createNode({ |
| 228 | + // color: 0xff00ff, // Magenta |
| 229 | + // x: nodeSpawnX, |
| 230 | + // y: nodeSpawnY, |
| 231 | + // width: nodeSize, |
| 232 | + // height: nodeSize, |
| 233 | + // parent: testRoot, |
| 234 | + // }), |
| 235 | + SubTexture: () => |
| 236 | + renderer.createNode({ |
| 237 | + texture: renderer.createTexture('SubTexture', { |
| 238 | + texture: image, |
| 239 | + x: 30, |
| 240 | + y: 0, |
| 241 | + width: 50, |
| 242 | + height: 50, |
| 243 | + }), |
| 244 | + x: nodeSpawnX, |
| 245 | + y: nodeSpawnY, |
| 246 | + width: nodeSize, |
| 247 | + height: nodeSize, |
| 248 | + parent: testRoot, |
| 249 | + }), |
| 250 | + 'Image Texture': () => |
| 251 | + renderer.createNode({ |
| 252 | + x: nodeSpawnX, |
| 253 | + y: nodeSpawnY, |
| 254 | + width: nodeSize, |
| 255 | + height: nodeSize, |
| 256 | + src: rockoPng, |
| 257 | + parent: testRoot, |
| 258 | + }), |
| 259 | + 'RTT Node': () => { |
| 260 | + const rtt = renderer.createNode({ |
| 261 | + rtt: true, |
| 262 | + x: nodeSpawnX, |
| 263 | + y: nodeSpawnY, |
| 264 | + width: nodeSize, |
| 265 | + height: nodeSize, |
| 266 | + parent: testRoot, |
| 267 | + }); |
| 268 | + |
| 269 | + const child = renderer.createNode({ |
| 270 | + x: 0, |
| 271 | + y: 0, |
| 272 | + width: 100, |
| 273 | + height: 100, |
| 274 | + color: 0xff0000ff, |
| 275 | + parent: rtt, |
| 276 | + }); |
| 277 | + |
| 278 | + const child2 = renderer.createNode({ |
| 279 | + x: 0, |
| 280 | + y: 20, |
| 281 | + width: 100, |
| 282 | + height: 100, |
| 283 | + src: rockoPng, |
| 284 | + parent: rtt, |
| 285 | + }); |
| 286 | + |
| 287 | + return rtt; |
| 288 | + }, |
| 289 | + }; |
| 290 | + |
| 291 | + // Run all tests |
| 292 | + let allTestsPassed = true; |
| 293 | + let lastStatusOffSet = 30; |
| 294 | + let testIdx = 1; |
| 295 | + |
| 296 | + for (const [name, createNode] of Object.entries(testCases)) { |
| 297 | + console.log(`${testIdx}. Running test for: ${name}`); |
| 298 | + finalStatus.text = `${testIdx}. Running test for: ${name}`; |
| 299 | + |
| 300 | + const testNodeInstance = createNode(); // Create the test node dynamically |
| 301 | + |
| 302 | + const result = await testNode(testNodeInstance); |
| 303 | + |
| 304 | + if (!result) { |
| 305 | + finalStatus.text = `Test failed for: ${name}`; |
| 306 | + finalStatus.color = 0xff0000ff; |
| 307 | + allTestsPassed = false; |
| 308 | + } |
| 309 | + |
| 310 | + const status = result ? 'passed' : 'failed'; |
| 311 | + console.log(`${testIdx}. Test ${result} for: ${name}`); |
| 312 | + |
| 313 | + testNodeInstance.x = 500; |
| 314 | + testNodeInstance.y = lastStatusOffSet + 128; |
| 315 | + testNodeInstance.width = 128; |
| 316 | + testNodeInstance.height = 128; |
| 317 | + |
| 318 | + renderer.createTextNode({ |
| 319 | + fontFamily: 'Ubuntu', |
| 320 | + text: `${testIdx}. Test ${status} for: ${name}`, |
| 321 | + fontSize: 30, |
| 322 | + parent: testRoot, |
| 323 | + color: result ? 0x00ff00ff : 0xff0000ff, |
| 324 | + x: 630, |
| 325 | + y: lastStatusOffSet + 128 + 128 / 2, |
| 326 | + }); |
| 327 | + |
| 328 | + lastStatusOffSet += 130; |
| 329 | + testIdx++; |
| 330 | + } |
| 331 | + |
| 332 | + if (allTestsPassed) { |
| 333 | + console.log('All tests passed successfully!'); |
| 334 | + finalStatus.text = `All tests passed successfully!`; |
| 335 | + finalStatus.color = 0x00ff00ff; |
| 336 | + |
| 337 | + return true; |
| 338 | + } else { |
| 339 | + console.error('One or more tests failed.'); |
| 340 | + finalStatus.text = `One or more tests failed.`; |
| 341 | + finalStatus.color = 0xff0000ff; |
| 342 | + return false; |
| 343 | + } |
| 344 | +} |
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