ImageLoader is an instrument for asynchronous image loading written in Swift. It is a lightweight and fast image loader for iOS.
- Simple methods with UIImageView Category.
- Control Loader to resume, suspend and cancel with URL.
- A module for cache can be set by yourself and default cache (Disk) uses disk spaces and un-uses memory.
- Loading images is handled by ImageLoader, not UIImageView.
- After image view start loading another image, previous loading task is possible to live with caching.
- Support
NSURL,StringandNSURLComponentsbyURLLiteralConvertible - Optimize to use memory when image is set.
- Support image type .jpeg, .png
- Comprehensive Unit Test Coverage
- iOS 8.0+
- Xcode 7.0+ Swift 2.0
| ImageLoader | Xcode | Swift |
|---|---|---|
| 0.13.+ | 9.0+ | 4.0 |
| 0.12.+ | 8.1+ | 3.0 |
| 0.11.+ | 8.0+ | 3.0 |
| 0.10.0 | 8.0+ | 2.3 |
| 0.9.x | 7.3.1 | 2.2 |
If your project's target need to support iOS5.x or 6.x, use ImageLoader. It's A lightweight and fast image loader for iOS written in Objective-C.
pod 'ImageLoader'To integrate ImageLoader into your Xcode project using Carthage, specify it in your Cartfile:
github "hirohisa/ImageLoaderSwift" ~> 0.6.0
load
ImageLoader.request(with: url, onCompletion: { _ in })imageView.load.request(with: url)or
imageView.load.request(with: url, onCompletion: { _ in })ImageLoader is available under the MIT license.