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I am generating a number of CSGMesh3D objects and putting them in a CSGCombiner3D. All meshes are set to be a union. Sometimes, this generates random holes:
And, potentially related, when moving the mesh with the hole on the Z axis, the engine freezes.
Steps to reproduce
Open csg_bug.tscn in the editor
Look at the red CSG mesh
Optionally, try to move the red CSG mesh on the Z axis