Godot version:
Godot 3.2.3 stable, Godot 3.2.4 beta2
OS/device including version:
Win 64, Nvidea
Issue description:
CSG geometry does not seem stable, flickers at certain translations, generating holes in the geometry.

Previous related issue:
#33121
There is also a very noticeable reduction in Editor framerate with only 10 CSG boxes in the scene.
Steps to reproduce:
- Create a new 3D scene,
- Add CSGCombiner node as child of the Spacial,
- Add CSGBox as child of the Combiner (floor), resize,
- Add another CSGBox as child of the Combiner (wall), resize and move,
- duplicate and move the wall a few times.
Minimal reproduction project:
csg_flicker.zip