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CSG flicker / missing triangles / holes in the geometry at certain translations #43755

@golddotasksquestions

Description

@golddotasksquestions

Godot version:
Godot 3.2.3 stable, Godot 3.2.4 beta2

OS/device including version:
Win 64, Nvidea

Issue description:
CSG geometry does not seem stable, flickers at certain translations, generating holes in the geometry.

csg_flicker_3 2 4beta2

Previous related issue:
#33121

There is also a very noticeable reduction in Editor framerate with only 10 CSG boxes in the scene.

Steps to reproduce:

  1. Create a new 3D scene,
  2. Add CSGCombiner node as child of the Spacial,
  3. Add CSGBox as child of the Combiner (floor), resize,
  4. Add another CSGBox as child of the Combiner (wall), resize and move,
  5. duplicate and move the wall a few times.

Minimal reproduction project:
csg_flicker.zip

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