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Description
Tested versions
- reproduceable in godot 4.4 stable
I migrated my project from 4.3 to 4.4 today and in my project i use a lot of csg polygons on path mode.
System information
Godot v4.4.stable - Windows 10 (build 19045) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - AMD Radeon(TM) Vega 8 Graphics (Advanced Micro Devices, Inc.; 27.20.11030.11001) - AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx (8 threads)
Issue description
The faces are getting distorted in some cases as this print:

when i create a plane, it just skips some faces
Steps to reproduce
- Add a path3d node to a new scene
- Add this script to the CSG Polygon 3d node, i use it to generate the polygon.
- Relate the CSG Polygon3d to the path node
- Draw some curves and the issue shoud appear
Minimal reproduction project (MRP)
jokosablenk and brickyt
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