Skip to content

V4.4 CSGPolygon3D on path mode generating distorted faces or skipping faces #104059

@lucasthomaz97

Description

@lucasthomaz97

Tested versions

  • reproduceable in godot 4.4 stable

I migrated my project from 4.3 to 4.4 today and in my project i use a lot of csg polygons on path mode.

System information

Godot v4.4.stable - Windows 10 (build 19045) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - AMD Radeon(TM) Vega 8 Graphics (Advanced Micro Devices, Inc.; 27.20.11030.11001) - AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx (8 threads)

Issue description

The faces are getting distorted in some cases as this print:
Image

Image

when i create a plane, it just skips some faces

Image

Steps to reproduce

BetterCSGPolygonToPath3D.zip

  1. Add a path3d node to a new scene
  2. Add this script to the CSG Polygon 3d node, i use it to generate the polygon.
  3. Relate the CSG Polygon3d to the path node
  4. Draw some curves and the issue shoud appear

Minimal reproduction project (MRP)

csgissue.zip

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    Status

    Done

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions