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Add global crash handler/logger #1896

@lxknvlk

Description

@lxknvlk

Describe the project you are working on

A game in godot

Describe the problem or limitation you are having in your project

  1. Users having crashes that i can not locate
  2. Exported game crashes, runs ok from editor

Describe the feature / enhancement and how it helps to overcome the problem or limitation

Such implementation would allow to add crash logging so we can debug the crashes on exported versions. Also possibility to add crash reporter like firebase crashlytics.

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

Not sure how it can work, but such a feature is mandatory for any mature game engine. Probably some global try-catch?

If this enhancement will not be used often, can it be worked around with a few lines of script?

No possible workarounds. One workaround that comes in mind is to use Unity engine.

Is there a reason why this should be core and not an add-on in the asset library?

Yes! This is a must have feature for all game engines! (All other cool guys do it!)

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