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@dsnopek dsnopek commented Jul 13, 2023

This follows up on #7611 to add some more detailed instructions for updating a GDExtension for Godot 4.1.

I'm not entirely sure I'm showing the C++ changes in the most understandable way. With the incomplete syntax highlighting it's really hard to immediately see difference between the two code snippets. If anyone has any suggestions on how to make it clearer, please let me know!

@dsnopek dsnopek added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation cherrypick:4.1 labels Jul 13, 2023
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From looking over it, this looks great. Not sure if we need to also mention that there will be a new branch of godot-cpp named 4.1 to checkout?

@dsnopek dsnopek force-pushed the updating_gdextension_godot_4_1 branch from a5ad1b6 to 6617088 Compare July 17, 2023 14:46
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dsnopek commented Jul 17, 2023

Thanks!

I've added a small note regarding the 4.1 branch of godot-cpp

@mhilbrunner mhilbrunner merged commit 05cf055 into godotengine:master Jul 18, 2023
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Thanks! Merged.

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