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Enable DX12 GPU Based Validation #4291

@cwfitzgerald

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@cwfitzgerald

We are missing additional potential validation from d3d by not using GPU based validation.

See https://learn.microsoft.com/en-us/windows/win32/api/d3d12sdklayers/nf-d3d12sdklayers-id3d12debug3-setenablegpubasedvalidation

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    area: testsImprovements or issues with our test suitebackend: dx12Issues with DX12 or DXGItype: enhancementNew feature or request

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