feat: Added SentrySdk.IsSessionActive
#4662
Open
+37
−0
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Unity SDK integrations pause and resume sessions in response to lifecycle events without knowing if a session is active. This causes repeated warnings from GlobalSessionManager ("Attempted to pause/resume a session, but a session has not been started") with no way for integrations to prevent them.
sentry-dotnet/src/Sentry/GlobalSessionManager.cs
Line 298 in fe09683
This PR adds
IHub.IsSessionActiveto allow checking session state before pause/resume operations. This also gives users insights into whether there currently is a session active. I don't know how else they are supposed to deal any manual session handling anyway.