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Add shell debugging and fix timeout issue #1932
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,2 @@ | ||
| * Adds breakpoint debugging to `functions:shell` (#1872) | ||
| * Removes function timeouts when breakpoint debugging is enabled (#1931) |
| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -10,15 +10,23 @@ var serveFunctions = require("./serve/functions"); | |
| var LocalFunction = require("./localFunction"); | ||
| var logger = require("./logger"); | ||
| var shell = require("./emulator/functionsEmulatorShell"); | ||
| var commandUtitls = require("./emulator/commandUtils"); | ||
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| module.exports = function(options) { | ||
| options.port = parseInt(options.port, 10); | ||
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| let debugPort = undefined; | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. nit: Setting something to There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Agree but this is |
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| if (options.inspectFunctions) { | ||
| debugPort = commandUtitls.parseInspectionPort(options); | ||
| } | ||
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| return serveFunctions | ||
| .start(options, { | ||
| // TODO(samstern): Note that these are not acctually valid FunctionsEmulatorArgs | ||
| // and when we eventually move to all TypeScript we'll have to start adding | ||
| // projectId and functionsDir here. | ||
| quiet: true, | ||
| debugPort, | ||
| }) | ||
| .then(function() { | ||
| return serveFunctions.connect(); | ||
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lgtm, can't imagine anything going wrong
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I hope to use a screenshot of this comment in a P0 bug one day.