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@AndreyYashkin AndreyYashkin commented Oct 22, 2022

Blender uses extrinsic convention for euler angles, but pytorch3d can work with only intrinsic rotations right now. I implemented extrinsic convention in the same way as it is done in scipy by simply reducing the problem to intrinsic rotations using the fact that the rotation on (alpha beta, gamma) in XYZ convention is equivalent to the rotation on (gamma, beta, alpha) in zyx.

@facebook-github-bot facebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Oct 22, 2022
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